๐ŸŽฒBlinky Games

Surakarta ยท Complete guide

Surakarta: how to play the game with looping captures

Two rules and one extraordinary idea: pieces capture by racing around the board's corner loops โ€” a mechanism found in no other traditional board game.

The starting position. The looping arcs at the corners connect the lines into two continuous circuits, and those circuits are the only way to capture.

Surakarta is an Indonesian game named after the Javanese city of Surakarta, and it has a capture rule that game historians describe as possibly unique: to take an enemy piece, you send one of yours around a loop.

The board is a 6ร—6 grid of points with eight arcs at the corners, joining the lines into two closed circuits. An ordinary move is one step to an adjacent empty point and never captures. A capture is a journey: your piece travels along a line, through at least one corner loop, and lands on an enemy piece โ€” provided every point on the way is empty.

That makes Surakarta feel unlike any other abstract game. Threats arrive from the far side of the board along a line you were not watching. Defence usually means blocking the path rather than moving away, because any piece standing on a circuit shields everything behind it. And the board gets more dangerous as it empties, since every capture removes a blocker.

Two rules, twelve pieces a side, and a game that punishes the chess player's instinct to look at what is next to what.

How to play

Two rules and one extraordinary idea: pieces step one point in any direction, and capture only by travelling round the board's corner loops and landing on an enemy piece.

Surakarta rules: how to play โ†’

Where it comes from

A folk game from Central Java with a capture rule found in no other recorded board game โ€” published in France in 1970 and studied by computer scientists ever since.

  • Surakarta is named after the city of Surakarta (Solo) in Central Java, Indonesia.
  • Its early history is undocumented; claims of a sixteenth-century origin are traditional, not evidenced.
  • It was first published in France in 1970 and appeared in English as "Roundabouts".
  • The loop capture is described by game historians as possibly unique among traditional games.

The history of Surakarta โ†’

How to win

Why the threat is never next to you, how blocking replaces retreating, why an emptying board gets more dangerous, and how to win an endgame where every piece attacks something.

  • A piece is threatened by anything on its circuit with a clear path, however far away.
  • Defence usually means blocking the path, not moving the threatened piece.
  • Every capture removes a blocker, so the board gets more dangerous as it empties.
  • Trade when behind, keep pieces on when ahead โ€” the reverse of most games.

Surakarta strategy: see the circuits, not the neighbours โ†’

Common questions

How do captures work in Surakarta?

Your piece travels along a line, through at least one corner loop, and continues until it lands on an enemy piece. Every point along the route must be empty โ€” nothing can be jumped.

Can you capture without using a loop?

No. Passing through at least one corner loop is what makes a capture legal, which is why a piece standing right beside an enemy cannot simply take it.

Is Surakarta an old game?

It is traditional in Java, but its early history is undocumented. It reached Europe in 1970, when it was first published in France.

What is the forward-only rule?

A common house rule limiting ordinary steps to the three forward directions, which prevents slow shuffling openings. Captures may still travel in any direction.

Why is the game harder than it looks?

Because danger comes from the far side of the board. Until you learn to trace both circuits before every move, you will lose pieces you never saw threatened.

Guides

Play Surakarta free, right now

No sign-up, no download โ€” it runs in your browser against the computer, a friend on the same device, or a friend online.

Play Surakarta